The Mid-Jam Report

No post Friday as expected, and clearly I didn’t manage to get one up Saturday. I got very intimate with the underside of my car to change the rear axle boots and lying on the concrete floor of the carport most of the day really took its toll.

Fortunately I was able to get some hours work in today. Status report: Basics are more or less implemented. I probably need a better system to coordinate cut-scenes , but the projectiles are pretty much on lock. They could use a little extra functionality to be able to choose a target point and calculate a velocity based on that, rather than just take a velocity, and other such things. The player ship can move up and down. Haven’t decided if left/right movement should be included.

The only thing that is really missing that I would consider part of the “basics” for this prototype is boss phase changing after damage thresholds. Everything else is pretty much content, polish, or expanding on something I managed to do today. Things like different types of weapons (lasers, homing shots, etc.), an actual level populated with mobs before the boss, mini-bosses, animations.

One of these polish things to add would be “better graphics”. I have decided that this version, the jam version, of the game will be a prototype. And as it is the xkcd Game Jam, I decided to use graphics cropped out of xkcd comics. However, as the comics are not high resolution, inflating these croppings result in somewhat poor quality graphics. So as I would like to expand the prototype to a full game, I would also like to take the time to create or source decent images for the game.

That is all for this update. It is getting late as I type this and I have work in the morning. As the jam doesn’t end till 9PM tomorrow night, I should hopefully get some additional work done on it after my job. I will probably try to make a phasing mechanism as it is the last of the “fundamentals” for the prototype. After the jam finishes, expect a wrap up post on what I actually got done and where to get the “game” to fiddle with so you can give feedback on it to help the development of the full version of the game.

Long Time No Update

Life always seems to have a way of interrupting your plans, doesn’t it?

So the xkcd Game Jam starts tomorrow (in roughly 35 hours from this post) and it looks like I will have a very bare bones game, if I manage to finish at all given the things that have cropped up to take up my time.

Continue reading “Long Time No Update”

xkcd Game Jam

As a long time reader of xkcd (about 5 years now) and an fledgling game developer, I am proud to announce that Rainbow Serpent Labs will be participating in the xkcd game jam being hosted over at itch.io, here.

Currently there is a generic, placeholder project under the Current Projects, that I will update along with posts in the lead up to the jam itself.